The developers of RetroArch, an all-in-one emulation front-end that allows users to download “cores” of emulators for a large number of old consoles and recently arrived at the Nintendo Switch, say they will hit the Xbox One, Unlike other consoles, users may not have to take the risk of jailbreaking their systems to configure it.
The Libretro team tweeted on Friday that RetroArch will be available for Xbox One for “early 2019”, although it will not be officially released in Microsoft Store due to the policies implemented in 2017 that prohibit any “application that emulates a gaming system”. However, they added that users should be able to load and run RetroArch on Xbox One by enabling developer mode, which requires a $ 19 Development Center account and comes with some warnings (such as having to perform a factory reset on the console). to eliminate it).
According to a video published by the Libretro team, the work progresses even faster than expected, although in a follow-up tweet, they warned that a PC is still the best option to emulate older 3D games.
When Microsoft released the ban on emulators last year, software like the NESbox Universal Emulator (compatible with NES, Super Nintendo, Gameboy and Sega Genesis) got the loot from its store. In 2016, a similar situation occurred with a Nintendo 64 emulator called Win64e10 that was briefly available as a $ 10 application for the Xbox One before it was removed. However, the alternative solution of Developer Mode already allows users to install several emulators (including NESbox) at an additional cost of time and effort.
Recently, RetroArch appeared in the news by the introduction of a new experimental mode of delay correction that makes games respond to entries faster than in the original consoles. Apparently, a classic SNES game with RetroArch also ran original PlayStation games faster than Sony’s own official emulator.